﻿// <copyright file="TileType.cs" company="TenneySoftware">
// Copyright (c) 2009 All Right Reserved
// </copyright>
// <author>Robert Tenney</author>
// <email>rob10e@yahoo.com</email>
// <date>April 2009</date>
// <summary>Enumeration of the types of a tile.</summary>

// License:

// Product: RPGRoguelikeEngine .Net
// Author: Robert N. Tenney
// Copyright: April 2009

// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation version 2
// of the License.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

// This license covers all source code, binaries, and other materials related to this project
// unless specifically stated otherwise.

using System;

namespace TenneySoftware.Engine {
    /// <summary>
    /// Enumeration of the types of a tile.
    /// </summary>
    public enum TileType {
        /// <summary>
        /// Null - empty or invalid tile.
        /// </summary>
        Null,

        /// <summary>
        /// Tile location with a wall.
        /// </summary>
        Wall,

        /// <summary>
        /// Tile location with a floor (empty).
        /// </summary>
        Floor,

        /// <summary>
        /// Tile location with a door.
        /// </summary>
        Door,

        /// <summary>
        /// Tile location with a tree.
        /// </summary>
        Tree,

        /// <summary>
        /// Tile location with a road.
        /// </summary>
        Road,

        /// <summary>
        /// Tile location with a river.
        /// </summary>
        River,

        /// <summary>
        /// Tile location with a bridge.
        /// </summary>
        Bridge,

        /// <summary>
        /// Tile location with water.
        /// </summary>
        Water,

        /// <summary>
        /// Tile location with hills.
        /// </summary>
        Hills,

        /// <summary>
        /// Tile location with a mountain.
        /// </summary>
        Mountain,

        /// <summary>
        /// Tile location with a settlement.
        /// </summary>
        Settlement
    }
}
